GAME JAMS

SLIPPERY SLAP (GGJ 2019)

Role: Technical Game Designer
Platform: PC
Engine: Unreal Engine 4
Project Duration: 48 hours
Team Size: 6

Role: Technical Game Designer
Platform: PC
Engine: Unreal Engine 4
Project Duration: 48 hours
Team Size: 6

Role: Technical Game Designer
Platform: PC
Engine: Unreal Engine 4
Project Duration: 48 hours
Team Size: 6

Role: Technical Game Designer
Platform: PC
Engine: Unreal Engine 4
Project Duration: 48 hours
Team Size: 6

Description: Slippery Slap is a singleplayer hack and slash game where the player is a penguin slapping his way through enemies, earning combos and unleashing his power move to defend the arctic, the home of the penguin's family.

Description: Slippery Slap is a singleplayer hack and slash game where the player is a penguin slapping his way through enemies, earning combos and unleashing his power move to defend the arctic, the home of the penguin's family.

Description: Slippery Slap is a singleplayer hack and slash game where the player is a penguin slapping his way through enemies, earning combos and unleashing his power move to defend the arctic, the home of the penguin's family.

Description: Slippery Slap is a singleplayer hack and slash game where the player is a penguin slapping his way through enemies, earning combos and unleashing his power move to defend the arctic, the home of the penguin's family.

Description: Slippery Slap is a singleplayer hack and slash game where the player is a penguin slapping his way through enemies, earning combos and unleashing his power move to defend the arctic, the home of the penguin's family.

My Contributions:

• Designed and iterated upon the core concept
• Designed and implemented the combo system
• Designed and implemented the slide mechanic
• Designed and implemented enemy spawning systems

ATX-PENGU (GGJ 2020)

Role: Technical Game Designer
Platform: PC
Engine: Unreal Engine 4
Project Duration: 48 hours
Team Size: 6

Role: Technical Game Designer
Platform: PC
Engine: Unreal Engine 4
Project Duration: 48 hours
Team Size: 6

Role: Technical Game Designer
Platform: PC
Engine: Unreal Engine 4
Project Duration: 48 hours
Team Size: 6

Role: Technical Game Designer
Platform: PC
Engine: Unreal Engine 4
Project Duration: 48 hours
Team Size: 6

Description: ATX-Pengu is a singleplayer top-down shooter where the player plays a virtual version of the Slippery Slap penguin. The player is defending the computer components from viruses while downloading several anti-virus programs.

Description: ATX-Pengu is a singleplayer top-down shooter where the player plays a virtual version of the Slippery Slap penguin. The player is defending the computer components from viruses while downloading several anti-virus programs.

Description: ATX-Pengu is a singleplayer top-down shooter where the player plays a virtual version of the Slippery Slap penguin. The player is defending the computer components from viruses while downloading several anti-virus programs.

Description: ATX-Pengu is a singleplayer top-down shooter where the player plays a virtual version of the Slippery Slap penguin. The player is defending the computer components from viruses while downloading several anti-virus programs.

My Contributions:

• Designed and implemented character movement
• Implemented camera and aiming mechanic
• Designed and implemented enemy spawning systems
• Created some VFX

MARMALADE GAMES

Game Marmalades are like Game Jams but then spread out across a 2-3 week period.

BURSTING BARREL

Role: Producer
Platform: PC
Engine: Unreal Engine 4 + Arduino
Project Duration: 3 weeks
Team Size: 9 

Role: Producer
Platform: PC
Engine: Unreal Engine 4 + Arduino
Project Duration: 3 weeks
Team Size: 9 

Role: Producer
Platform: PC
Engine: Unreal Engine 4 + Arduino
Project Duration: 3 weeks
Team Size: 9 

Role: Producer
Platform: PC
Engine: Unreal Engine 4 + Arduino
Project Duration: 3 weeks
Team Size: 9 

Description: Bursting Barrel is a singleplayer game where the player is defending a barrel from bursting. The player uses a custom controller to avoid the barrel from bursting while pushing the octopus back in it.

Description: Bursting Barrel is a singleplayer game where the player is defending a barrel from bursting. The player uses a custom controller to avoid the barrel from bursting while pushing the octopus back in it.

Description: Bursting Barrel is a singleplayer game where the player is defending a barrel from bursting. The player uses a custom controller to avoid the barrel from bursting while pushing the octopus back in it.

Description: Bursting Barrel is a singleplayer game where the player is defending a barrel from bursting. The player uses a custom controller to avoid the barrel from bursting while pushing the octopus back in it.

My Contributions:

• Managed the upkeep of Scrum processes
• Responsible for external presentations and marketing
• Involved in the concepting phase

ROCKET RAMPAGE

Role: Game Designer
Platform: PC
Engine: Unreal Engine 4
Project Duration: 2 weeks
Team Size: 9

Role: Game Designer
Platform: PC
Engine: Unreal Engine 4
Project Duration: 2 weeks
Team Size: 9

Role: Game Designer
Platform: PC
Engine: Unreal Engine 4
Project Duration: 2 weeks
Team Size: 9

Role: Game Designer
Platform: PC
Engine: Unreal Engine 4
Project Duration: 2 weeks
Team Size: 9

Description: Rocket Rampage is a singleplayer game where the player needs to use batteries to manage his rocket ship's life support, defences and speed to ultimately reach Mars.

Description: Rocket Rampage is a singleplayer game where the player needs to use batteries to manage his rocket ship's life support, defences and speed to ultimately reach Mars.

Description: Rocket Rampage is a singleplayer game where the player needs to use batteries to manage his rocket ship's life support, defences and speed to ultimately reach Mars.

Description: Rocket Rampage is a singleplayer game where the player needs to use batteries to manage his rocket ship's life support, defences and speed to ultimately reach Mars.

My Contributions:

• Designed and iterated upon the core concept
• Designed and iterated upon core gameplay features
• Responsible for auditory feedback
• Involved in external presentations and marketing

COOK, DON'T LOOK

Role: Game Designer
Platform: Samsung Gear VR
Engine: Unity
Project Duration: 2 weeks
Team Size: 6

Role: Game Designer
Platform: Samsung Gear VR
Engine: Unity
Project Duration: 2 weeks
Team Size: 6

Role: Game Designer
Platform: Samsung Gear VR
Engine: Unity
Project Duration: 2 weeks
Team Size: 6

Role: Game Designer
Platform: Samsung Gear VR
Engine: Unity
Project Duration: 2 weeks
Team Size: 6

Description: Cook, Don't Look is a Gear VR game where the player is trying to cook 5-star meals while not looking at the stove for it to cook.

Description: Cook, Don't Look is a Gear VR game where the player is trying to cook 5-star meals while not looking at the stove for it to cook.

Description: Cook, Don't Look is a Gear VR game where the player is trying to cook 5-star meals while not looking at the stove for it to cook.

Description: Cook, Don't Look is a Gear VR game where the player is trying to cook 5-star meals while not looking at the stove for it to cook.

My Contributions:

• Designed and iterated upon the core concept
• Designed and iterated upon core gameplay features
• Responsible for game balance
• Designed and set-dressed the level

OTHER ACADEMIC PROJECTS

GUNS, GUTS, GLORY

Role: Producer
Secondary Role: Technical Game Designer
Platform: PC
Engine: Unreal Engine 4
Project Duration: 8 weeks
Team Size: 9

Role: Producer
Secondary Role: Technical Game Designer
Platform: PC
Engine: Unreal Engine 4
Project Duration: 8 weeks
Team Size: 9

Role: Producer
Secondary Role: Technical Game Designer
Platform: PC
Engine: Unreal Engine 4
Project Duration: 8 weeks
Team Size: 9

Role: Producer
Secondary Role: Technical Game Designer
Platform: PC
Engine: Unreal Engine 4
Project Duration: 8 weeks
Team Size: 9

Description: Guns, Guts, Glory is a first-person shooter based on the classic 90s FPS games. Players can use their arsenal to fight demon-like creatures and progress through the hand-crafted story.

Description: Guns, Guts, Glory is a first-person shooter based on the classic 90s FPS games. Players can use their arsenal to fight demon-like creatures and progress through the hand-crafted story.

Description: Guns, Guts, Glory is a first-person shooter based on the classic 90s FPS games. Players can use their arsenal to fight demon-like creatures and progress through the hand-crafted story.

Description: Guns, Guts, Glory is a first-person shooter based on the classic 90s FPS games. Players can use their arsenal to fight demon-like creatures and progress through the hand-crafted story.

My Contributions:

• Implemented local drop-in, drop-out split-screen
• Designed and implemented lockdown zones
• Implemented the minigun
• Managed the upkeep of Scrum Processes
• Created a Project Plan and relevant pipelines

© Mees Wendels - Game Designer

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in/meeswendels

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meeswendels@outlook.com

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Game Design Resumé